Summoned SpiritPassiveLoyalty to summoner is always maxed out.Can create equipment (no stat increases) if relevant training skill is present.Can't use magic or magic-reted skills.Can't use skills that create more beings.Lose 50 HP per second while not bound to a summoner.For purpose of exp mechanics count as part of the summoner.While not actively summoned recover 5% HP, MP and SP per hour.Neither I nor Lucia have currently the [Summon Spirit] skill. So who knows what happened to our spirits...
In the best case, they only got unsummoned and are now just patiently waiting in our headspace. The problem is... I don't feel any of their presence...
Please don't tell me they are now gone forever. Let me be optimistic for once, and they are just walking around outside as if nothing happened...
Though to soothe my nerves I should quickly add a css with the required skill.
Summon Spirit Rank 1500 MP upkeep per css of summoned creatureCreate a spirit ally.The spirit can have any race and up to 3 base csses the user knows.Each of its csses and races has a level of (1% CHA + 2x skill rank).Compared to a normal creature HP, MP and SP are reduced by 30%.Spirits can generate special equipment if needed, these items grant no stats.Once a spirit is summoned its race and csses can no longer be changed, only further csses added, limits permitting.Spirits can't die, instead when they reach 0 HP they have to rest in their owner for a week, during this time the upkeep can't be canceled.The owner can create a total of (2 + skill level /10) different spirits.Let me quickly punch it into the css search options.
Huh, there are a few new options, did I miss an expansion pack? Strange...
Anyway, I had Summoner before, do I simply take it again?
SummonerGrowth Rates23 HP, 40 MP, 17 SP, 4 STR, 4 DEX, 5 VIT, 7 MAG, 8 FTH, 8 WIL, 8 CHA Summon Spirit Rank 1
I hope taking five more minutes to look through the alternatives doesn't hurt them any more than my negligence has already, if at all. So what other csses could I choose instead?
InvokerGrowth Rates25 HP, 33 MP, 22 SP, 4 STR, 5 DEX, 4 VIT, 8 MAG, 7 FTH, 7 WIL, 9 CHA Summon Spirit Rank 1
But thinking about it, this css might be something for Iris since she already has daggers and the stats line up with what she has already, but it just isn't for me.
What else...
CallerGrowth Rates24 HP, 32 MP, 19 SP, 4 STR, 5 DEX, 5 VIT, 7 MAG, 7 FTH, 8 WIL, 9 CHA Summon Spirit Rank 1
Anyway, next on the list is...
Spirit KeeperGrowth Rates19 HP, 51 MP, 25 SP, 3 STR, 3 DEX, 4 VIT, 8 MAG, 7 FTH, 6 WIL, 9 CHA Pair o' Dogs350 MPCreate two shadow hounds as an extension of yourself.They have your base stats with the exception of HP which is set to 1.They can use 50 of your SP to perform bite or scratch attacks for 130% STR physical damage.You can only have one set of hounds at the same time. Summon Spirit Rank 1
Honestly, I'd say I'm more of a cat person but [Pair o' Dogs] might still be useful. They might die in one hit but any hit they take is one that doesn't kill me. But sadly, my HP and SP are now the same thanks to [Undead Resilience], so paradoxically using their attacks would be counterproductive with the avoiding damage part.
Maybe it might be worth it after Caller? According to what I know, I can have a total of 15 csses, only 3 of which may be elites, or 5 once we get the Elitist title, so there'll probably be enough room for it. Way ter. But by then we're probably already in the set of csses that need dungeon full clears to take, and for that, we already need to be so strong that [Restore Summons] won't make a notable difference anymore, I guess.
What else do we have?
ConjurerGrowth Rates24 HP, 52 MP, 18 SP, 3 STR, 5 DEX, 4 VIT, 7 MAG, 8 FTH, 9 WIL, 6 CHA Summon Spirit Rank 1
Compared to Summoner, this css cks [Mana Boost] but has slightly increased base MP. Does that make up for it? Hmm... 5% more would be about 2 MP per level in the rough average of my primary csses, while extras and race csses contribute about nothing. Currently, I should have six of those, so 12 MP plus 5 MP for every Summoner level makes 17 total if I'd rise all levels equally. Compared to 12 more for this css directly, not worth fretting over. I guess they are currently more or less even in that regard. And by the time I have enough csses that [Mana Boost] notably pulls ahead, I'll hopefully have enough MP already, or a different css with [Mana Boost]. Either works.
On the other hand, [Adamant Conjuration] looks quite interesting. I was just past 500 CHA and 550 WIL before the incident. I guess in general, magic csses lean more towards WIL than CHA, so working with the better of both would be a clear benefit. If I get also 10% of CHA added for the level calcution then this should already push the spirits one more level ahead than they were before. This may not help the familiars to reach new csses but for that, it has [Advanced Summoning]. Can't really expect a single base css to have two skills that do the same.
Hmm... currently, I'd favor Conjurer. Basluth said that MP would cease to be an issue once I have a couple of hundred levels total, and I guess by then would [Adamant Conjuration] have added two or three additional levels to the spirits.
And the st possible css would be...
Iron-cd BinderGrowth Rates51 HP, 43 MP, 22 SP, 4 STR, 3 DEX, 6 VIT, 7 MAG, 7 FTH, 6 WIL, 7 CHA Armor TrainingPassiveCan equip medium and heavy armor.Increase effective VIT by (skill level) while equipped with medium or heavy armor. Summon Spirit Rank 1
Seriously, catch some of my spirits in an AOE attack or have a monster with [Summon Disjunction] hit them and I'm dead. Heck, an anti-magic zone goes from annoying to a death sentence as well. Pass, obviously.
Well, I think Conjurer is the best option for now. Considering Lydia's state of having one css too many none of the csses allow the familiars to take another css before I have it at least at level 20, and I don't even have it at 15, so that's a long way off. In fact, that's so far away I should have another css or two by then, and I could make Caller one of them. But Conjurer would in the meantime make the spirits that little bit stronger which should allow them to generate more exp for us.
We had one Css Core in the inventory but considering the glitch pool, who knows if it is still usable. But that's a problem for future me. Neither Lucia nor I had the required stats to take the next css we wanted before, but depending on how the still downloading css does I might be able to once I get out of here. We'll see.
I quickly add the selected css and it goes into Summoner's old position as if there was never a css missing.
After a moment, I can feel the missing three, no, four spirits again. So without that skill, they really were just gone... I hope it didn't leave any sting damage on them.
Weird. One of them... feels like Lucia. Why, why do I feel like I'm now bound twice via that accursed title... argh, this is so frustrating, I want answers for once, dammit!
I check my status again and, against all odds, no skill got glitched out. No, whyever would it do something like that?
Sigh
...no, the whole css was messed up. Of course, it would.
C???o???n???j???u???r???e???r???Growth Rates36 HP, 55 MP, 28 SP, 4 STR, 6 DEX, 5 VIT, 7 MAG, 7 FTH, 5 WIL, 3 CHA Summon Spirit Rank 1
Adamant Conjuration
Though, I'm not sure whether this is an upgrade or downgrade for the skill. Before I had a cap of four csses on the spirits, three from base plus one from the Summon Master title. With this skill, it would be 4.8, so 4 until the next Css Core, well same, really. Now to increase it we just need a lot of Css Cores and Dungeon Cores, well, and the stats to use them. Without it though, our spirits could've exceeded our number of csses, would just need to take the right csses to obtain the relevant skills.
Simirly, the limit of elite csses is now set to basically one every five csses. Not sure this changes much. By default, they couldn't take any elite csses anyway. The Summoner and unglitched Conjurer csses would've allowed one each, so same as we get now at ten csses. A bit ter but not neck-breaking.
On the upside, I can now ignore those csses and instead focus on different csses with skills that have more immediate benefits.
Speaking of skills, I wonder what Lucia gave our new spirit. Hopefully, something with simir area damage like Elly's [Fire Bomb].
Fire Bomb200 SP, 1 bottle or vialTurn the bottle or vial into an explosive that sts for 5 seconds.When either the time is up or it gets thrown against an enemy or solid surface it explodes for (60% DEX + 60% MAG) physical fire damage in a 5x5 DU area....hey, wait a minute! It uses MAG. Didn't Basluth say that spirits can't use skills that use the MAG stat in any way?
So was Basluth wrong about this, outright lied to me or did Elly find a workaround? Gotta find that out ter. Something's clearly off there.
I'm getting a bit hungry but in my current state, I can't access my inventory, can't take a blood bag out and drink it. But then, it makes sense since this isn't reality, just my subconscious. So why would I have access to real food... Bah!
What now? Anything else I need to prepare? Hmm, upload at 97%, so I guess I can just rex for a minute. Not that the anticipation, or rather dread, lets me. I have a very bad feeling about what I'll get from that css.
3QGN73