I double-check my skills one final time before I start to fill in the gaps.
Oh, hey, Extra Affinity Mk Barf has now a proper list to choose from.
E?x?t?r?a? ?A?f?f?i?n?i?t?y?
Can't you give me something useful? Ah, shit, here comes the deja vu...
E?x?t?r?a? ?A?f?f?i?n?i?t?y?
I'm not sure what else I could want from this random selection. Maybe one of the regur magic elements but I can take those via csses ter, and of the missing ones only wind would be important. Light is explicitly something I can't obtain, neither this way nor via a css, and poison... is, well, poison, when was that ever a useful element.
So, should I...? At a minimum for style points, I guess. Can't call myself a proper vampire if I haven't absolute mastery over all things blood.
E?x?t?r?a? ?A?f?f?i?n?i?t?y?
I cannot contain my curiosity and begin pying around with the newly gained [Blood Magic]. A projectile created by it looks more or less as expected, a thick lump of blood that leaves behind a blood puddle on impact. No suspicious glitchy visuals either. I have no enemies around, so I can't check what status effect this magic could carry.
As a final test, I create a bit of blood with level 0 magic in my hand. It feels... well, bloody, exactly like regur blood should do.
I'm a bit hesitant to taste it, I've seen how... wrong the status interaction with the Titanium creation was. What does [Appraise] say about it?
BloodA few drops of blood of unknown origin.Not very helpful.
Ah, screw it, I've survived a full-on glitch bath. If I can survive that a small sip shouldn't hurt.
I bring my hand closer to my mouth and let a few drops of blood slowly drip into my mouth.
Gulp
Gulp
Blech
Disgusting, it tastes like a cross between sandpaper and nail scratches on a chalkboard. Guess I should've seen that one coming. Elly expined ages ago that it isn't the blood directly that vampires eat but the life force carried within it, and if the blood doesn't come directly from a living creature it'll be useless.
Well, at least now I know how Anna must've felt when she drank the water from my Water Magic.
Earlier while preparing some candidates, I noticed that the EMPTY spots were locked into simir css types as they were before. Where before was Blood Mage, I could only select csses that sounded like they were unique to vampires or elves, plus some glitched entries as usual. Likewise, Dread Lord's spot only showed elite csses that seemed "dread" themed in some fashion. Very weird stuff.
Of course, remembering any of the glitched csses is useless, they change every so often, just as the glitched [Affinity Magic] variant did before. Not that I could remember them if I wanted to, I can't read glitch nguage.
I might as well start with the dread spot since that is the easier one.
Before the disaster I had:
Dread LordElite cssGrowth Rates39 HP, 48 MP, 37 SP, 2 STR, 1 DEX, 8 VIT, 7 MAG, 8 FTH, 5 WIL, 8 CHA Legion of DoomPassiveYou can have 1 additional spirit.You gain additional options to modify your spirits.Multiple modifiers can affect the same spirit.1) You can add a second race.This increases the upkeep cost accordingly.As before you can only choose sub-races from races you are familiar with.2) You can add an undead extra css.This does not increase the upkeep but reduces the intelligence of the spirit.Undead spirits are unable to use concentration effects.Undead created this way share your sunlight resistance.3) You can change the spirit to an army type.This option is only avaible until the first time a newly created spirit or vestige is summoned.Instead of one, you summon (original level) spirits with one slot.Their level is reduced to (1 + 20% of the original level).Army spirits have no individual names and no individuality.These spirits always cost their upkeep even when not active. F???i???l???e??? ???E???a???t???e???r??? ???A???r???m???o???r???
Life Eater Armor
Given the options I have, there was only one other css that looked somewhat viable.
Dread SorcererEliteGrowth Rates21 HP, 52 MP, 14 SP, 3 STR, 7 DEX, 3 VIT, 8 MAG, 5 FTH, 9 WIL, 4 CHA Fear ControlConcentrationTake control of fear-affected creatures (either by emotion or status) that have a combined WIL of your WIL or less.The targets are aware that they are controlled and you have complete control over their every action.The control is broken when a target loses its fear.You can't control a target with a boss monster or divine css.Any exp gained by a controlled creature goes to the controller instead. Terror Grasp
This would've been my pn C. I have [Intimidation] to spread the fear status ailment, once that's done, take control of monsters with [Fear Control] and thin the horde, ther, rinse, repeat, and at no resource cost at all. I would just need to juggle concentration between the two skills and I could turn an endless amount of trash monsters on each other, they rarely have high WIL values.
Although I'm not even sure that their fear would count. Back then when I tried to achieve something with [Charm Eye] it had no effect at all even when the status was inflicted.
And if not for that issue, the problem as usual would be time. I've not only to contend with the flood monsters but also with my fortress lord duties. And for the dungeon where I have all the time I need, I still have to deal with bosses and eventually monsters of too high a level to control.
Yeah, I'll simply stick with Dread Lord. The improvement options for our spirits will probably serve us better in the long run than this gamble. If I want to go the route of enforcing my will upon other creatures there are probably better-suited skills or csses for that than Dread Sorcerer.
Click
Now, did any of its skills glitch out again?
...yes, it did, and again the armor skill...
F???i???l???e??? ???E???a???t???e???r??? ???A???r???m???o???r???
Wait, if this skill doesn't grant me fire affinity anymore, what's happened to my [Fire Magic]? Uh, it's still there. So once [Affinity Magic] has created a skill it can't be that easily removed anymore? Works for me.
But why is then the completely glitched-out magic gone? Well, I didn't want it, so the fewer chances I have of accidentally using it the better.
Okay, that leaves the final EMPTY css spot, the Blood Mage repcement.
Blood MageElite cssGrowth Rates39 HP, 34 MP, 47 SP, 2 STR, 3 DEX, 3 VIT, 8 MAG, 8 FTH, 5 WIL, 7 CHA Blood Burst200 SPAffect a target within sight that carries blood in it and has current HP at or below the damage of a 200% non-elemental spell.The target dies and its blood bursts forth from its body forming 10 blood bullets.These bullets can be fired at designated targets to either deal 35% magic damage or heal by 2% FTH. Sanguine Wave
Though it is weird that I can now see what the third skill would be, not that it seems too appealing to me. I'd lose effectively 900 HP to regain a measly 300 MP and get what 4-5 more MAG on one spell? We certainly can do much better, can't we?
Where was the css I wanted, the list isn't short by any means...
I start typing: B, L, O, O, ...
Huh, a result I didn't see before, what is it like?
Blood OccultistEliteGrowth Rates35 HP, 48 MP, 33 SP, 3 STR, 6 DEX, 4 VIT, 9 MAG, 5 FTH, 7 WIL, 1 CHA Sacrificial Ritual1000 SPRequires a living, humanoid creature that will be sacrificed.Perform a ritual that takes 3 hours.If the target leaves its initial spot the ritual fails.If the ritual is successful the target dies and the user gains exp equal to 10% of the total the victim's css/level yout is worth. Ray of Exhaustion
Selfish as it sounds, happy people simply taste better.
The second skill, [Ray of Exhaustion], is seemingly only useful to knock the ritual victim out. It would easily require five hits to take any effect, if not more. For the same cost, I can cast ten regur spells.
[Sanguine Night] can get deleted for all I care. The minimum upkeep would be what? 7200 seconds times 20 damage... a death sentence. Who would want or could even use that crap!? Maybe I could trick that cursed lich into casting it, the total cost would exceed even its max HP by a wide margin.
Either way, I have to make sure Lucia never learns of that css. I still don't have a good enough idea of how she would react to it and the risk is too great that she gives in to her vampire nature. Again...
Not that I'm any better... I just got the disgusting idea to reserve a few summoned spirits just to sacrifice them every week... Couldn't even use it to recycle undead... Urgh, I need to distance myself from this css fast!
...
I still can't make sense of when I can see the level 5 and 15 skills and when I can't. Thanks to the spirit creation menu, we could sneak peek at most level 5 skills of basic csses, but not elites, and certainly none of the level 15 skills. Elly might have gathered some intel in Karen's b but I doubt they had notes on vampire-locked csses. I can only guess that the glitch soup messed up the fgs on which I've seen and which not...
Hmm... or not? I just looked up Dread Sorcerer again, this time the second and third skills are hidden again. If I had to guess, the system reveals the full skill list during these "repair" jobs. Thinking about it, the stat requirements don't seem to apply either, at least there's no way I could've met the outndish VIT requirements for Dread Lord.
Well, back to the two csses I actually considered.
BloodhunterEliteGrowth Rates40 HP, 28 MP, 32 SP, 7 STR, 5 DEX, 9 VIT, 6 MAG, 4 FTH, 5 WIL, 4 CHA Life TetherConcentrationWhen killing a creature by drinking all of its blood you may choose to keep it alive by binding its life to yours.The creature can't die again while the link is active.When the link ends, the creature dies for good, no matter what.The link is severed when concentration is broken, you bind a different creature or either of you takes holy damage.By default, the creature will act as it did in life but you can take control of its actions at any time.Any exp that would be earned by the tethered creature goes to you instead. Cwed Weapon
But if I consider that my cw damage is at least in part powered by MAG, [Cwed Weapon] may be worth it. Imitate a bow or gun, and I could deal some decent damage at a distance for 80 SP per attack. Or simply get a different melee weapon so someone could actually teach me properly in weapon combat. For vampire cws, there are simply no teachers avaible. Gee, I wonder why.
[Life Tether] just has the problem that I'd have to endure the disgusting taste of monster blood. Would require some actual willpower, and not just the stat. Well, at least it is more likely to succeed than the earlier [Fear Control]...
Well, the main selling point of the css would be that I could call myself a "vampire hunter" then... god, that was bad...
Ah, forget it. This css was just the backup in case the divine css messes with my spell-casting ability, which it luckily didn't. So that leaves...
Blood BinderEliteGrowth Rates31 HP, 49 MP, 26 SP, 5 STR, 4 DEX, 4 VIT, 7 MAG, 7 FTH, 6 WIL, 8 CHA Ravenous Chains600 MPCreate 6 chains bound to a surface of your choice for up to 1 min.A chain breaks if it receives an attack from a creature with base STR exceeding your VIT.Each chain may be directed toward the same target or a different one which they try to restrain.The chains try to drag the restrained creatures toward their point of origin.While attached, each chain inflicts 2% MAG dark damage every second to HP, MP and SP of their target.Additionally, chains can try to perform an STR-based attack; on success, the target begins bleeding, and on failure the chain is destroyed.Each time a chain inflicts HP damage to a bleeding target, the chain drinks some blood from the wound and transfers 1% of it to the user. Bound Armament
Well, out of the avaible Blood X csses, this is the only one that had anything that improves my spirits, while Blood Mage is the only one I saw that is really a spellcaster. Everything else seemed geared more towards physical combat, maybe stealth-ssh-infiltration or some weird food sacrifice fetish, looking at you Blood Occultist.
[Infernal Link] looks like some kind of weird contract magic, a resource trade of questionable legitimacy. Like Elly has no use for MP but could use all the SP she can get to throw her illegal [Fire Bombs], while I'm kinda the opposite. No clue how that interacts with [Undead Resilience] though.
I feel like this skill is severely mispced, doesn't feel very vampiric to me, I'm not a devil after all. At least, Ren's sword confirmed that I cked the necessary evil part - or it was, as so many things, bugged. Honestly, that could go either way. But in the end, what do I know? The collective fiction of a backwater world or two means neither jack nor shit compared to the reality of the wider universe. Real vampires might just as well take the role often associated with devils and simir tempters.
Anyway, I wanted this css over the alternatives alone for [Ravenous Chains]. Fire isn't exactly friendly around here and our ever-increasing party size makes slinging spells harder and harder. But some crowd control should help with that. And depending on how generous the whole skill is, I may choose the ceiling as the surface and just drag 6 monsters out of the battle to their death. Dunno, have to test this thing.
[Bound Armament] is nice, I guess. That would be about twenty to thirty stat points per item for now. Not the world but at least no upkeep cost, just the material cost of the actual items. Although... it does mention item properties, so I assume those would still apply. So if we ever find legendary items with special effects... yeah, dream on, Jared, dream on.
I think it over one final time and then choose the Blood Binder css as the Blood Mage repcement. But before I can check how my status looks now, I'm quickly passing out. Seems like I can finally wake up again.
3QGN73