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3rd day, better system and changes

  alright so , dawn of the 3rd day and these are my stats after a day of hunting, and a nice surprise from the system.

  class

  void meister

  title

  void phantom, void' envoy, first try, first destruction

  skills

  void walk, void form, void mastery, void flow, void tentacles, void blast, void imbue, summoning, skeleton summoning, bone armor, undead transformation

  strengh

  26

  vitality

  28

  speed

  21

  intelligence

  34

  agility

  22

  wisdom

  36

  luck

  4

  race meter

  100%

  I don't really know what the race meter thing is but I'm not sure trying anything with it is a good idea, if I'm right it will bring more troubles than it's worth.

  I can now summon 5 skeletons, a summon from [summoning] and 4 tentacles, and it's fucking op, I mean, when I find stronger monsters it might be weaker than I thought but for now, it's enough.

  I'm safe in this building with the skeletons and summon (goblin) at the entry wich brings in exp when monsters come too close, the skeletons also seem to become more powerful wich means, I will eventually have an army of skeletons that grow more and more powerful with each passing moments, I just need to find a castle somewhere secluded and then I can act as some kind of demon lord, or a secluded master who will say "fuck off" to everyone who comes on my property.

  You could be reading stolen content. Head to Royal Road for the genuine story.

  might as well use my time to experiment with void energy.

  I decide to shape it into some kind of gauntlet so as to maximise my damage output without weapons, if I use it I have to get rid of my summon (goblin) but it'll be worth it in the end.

  it's... sealed, I have a bad feeling about what will happen when unsealed.

  you know what, maybe I should try something with the race meter.

  [race meter]

  okay... let's try that.

  [race change]

  okay, let's do this.

  [a new race, for a new rise]

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