home

search

10

  Chapter 15

  — ? —

  He straightened up. Adjusted his robe. The changeling settled against his skin — warm, responsive, satisfied in the way that liquid metal was satisfied when it had been ready for violence and found none.

  "Good practice," Igi murmured to nobody.

  The owl, watching from a rooftop three buildings away, blinked its amber eyes once. Agreement. Or just a blink. With changelings, it was hard to tell.

  THE WEEKS

  And so the pattern held.

  Mornings — dungeon runs. Solo, with golems, grinding floors and farming loot and banking the gold that would pay for the wagon. Aldenheim's dungeons were good — deeper, harder, more rewarding than Crosshaven's. Igi cleared two of the three he'd marked on day one. The third — a Level 35 labyrinth under the old castle — he left for later. Respect for things that could kill you was not cowardice. It was arithmetic. Afternoons — the city. The market. The poor quarter. The orphanage — he visited twice more, not with silver, just to check. Sister Hera had fixed the gate. The children had shoes. Small things that meant nothing to the world and everything to the people inside it.

  Evenings — the hunt. Not every night. But enough. The owl mapped the criminal landscape of Aldenheim's underbelly, and Igi worked through it with the patience of a man pulling weeds. A thief here. A mugger there. A gang enforcer who shook down market vendors and woke up in an alley with empty pockets and a headache he couldn't explain.

  The Sleep spell improved with use. Duration lengthened. Range expanded. Resistance threshold increased. By the end of the second week, Igi could put a Level 20 target to sleep from ten meters, and the spell lasted fifteen minutes. Not combat magic. Not flashy. But in the dark, in the quiet, in the spaces between streetlamps where the predators worked — it was devastating.

  The changeling army continued its passive work. The Fenix golems leveled. The points accumulated. The system fed Igi experience he hadn't earned with his own hands — but the system didn't care about hands. It cared about golems, and golems cared about nothing.

  Nights — planning. In the room at the Crooked Chimney, by candlelight, Igi sketched. The wagon's interior. Storage solutions. Golem deployment from a moving platform. The logistics of a life on the road — food, water, fuel, mana cores. Where to go first. What to see. Which cities had dungeons worth clearing and which had orphanages worth visiting.

  The map of the Q world spread across his table, and Igi drew lines on it — routes, connections, teleportation points he'd open along the way. A web of locations that would, over time, let him move across the continent in heartbeats instead of days.

  The world was large. His reach was growing. And in three weeks, he would have a home that moved with him.

  DAY TWENTY-ONE Aldric met him at the workshop door.

  The carpenter looked the same — broad, calloused, sawdust in the creases of his hands. But his eyes had something new in them. Pride. The quiet, unshakeable pride of a craftsman who had built something worth building.

  "Come see," he said.

  And Igi saw.

  But that's for another time.

  Prequel — Igi: The Wagon, The Road, The Island

  THE WAGON

  It was perfect.

  Igi stood in Aldric's workshop and looked at the thing the carpenter had built, and for a moment — just a moment — he forgot to breathe.

  The wagon was larger than he'd imagined. Not wider — Aldric had kept to the measurements — but taller, deeper, more present. It filled the workshop the way a ship fills a dry dock — a thing built for movement, temporarily at rest, waiting for the road the way a bird waits for wind.

  The frame was ash — pale, strong, flexible enough to absorb the shocks of bad roads without cracking. The floor was oak — dark, heavy, reinforced with iron brackets at the stress points. The roof was treated canvas over a wooden skeleton, waterproof, with a chimney pipe rising from the left side where the stove sat.

  And inside —

  Igi climbed in through the back door — hinged, lockable, wide enough for a man carrying supplies — and stood in his new home. To the left — the kitchen. A cast-iron stove, compact, vented through the roof, with a flat cooking surface and an oven compartment beneath it. Beside the stove — a fold-down table that doubled as a cutting board, with shelves above it holding jars, bottles, spice racks. Below the table — a cabinet with doors, sized for pots, pans, and the tools of a man whose Cooking skill was higher than most people's primary talent.

  But the table wasn't just a kitchen table. Aldric had built it to Igi's specifications — the surface was treated with alchemical-resistant coating, the edges were raised to prevent spills, and beneath the shelf of spices sat a second shelf: glass vials, a mortar and pestle mount, a small burner separate from the stove. An alchemy station. Cooking on the left side, alchemy on the right. Same table. Same space. Two crafts, one surface.

  To the right — the bed. Not a cot. A proper bed — narrow but long, with a mattress that Aldric had stuffed with wool and dried herbs. Beneath the bed — storage drawers on runners, smooth, deep, built for heavy things. Above the bed — a drying rack. Hooks and lines strung from the ceiling, where herbs, meat, alchemical ingredients could hang and dry as the wagon moved. The motion of travel would do the work — constant gentle swaying, air circulation from the ventilation slats Aldric had built into the walls.

  The walls themselves — double-layered, as requested. Outer wall, inner wall, gap between. Hidden storage that ran the length of the wagon on both sides — accessible through panels that looked like decorative woodwork but opened on concealed hinges. Room for coins. Documents. Things that shouldn't be found by people who shouldn't be looking.

  Igi ran his hand along the wall. The wood was smooth. The joints were invisible. The craftsmanship was — he searched for the word — honest. Built by hands that cared about the building. "Well?" Aldric stood in the doorway, arms crossed, sawdust in his beard. The pride was still there — quiet, solid, the pride of a man who knew what he'd made.

  Igi turned to him. "It's worth every coin."

  He paid the remaining five gold. Aldric counted it, nodded, and extended his hand. They shook — the same grip as before. Firm. Dry. Final.

  "Where are your horses?" Aldric asked, looking past Igi at the empty street.

  Igi paused.

  He'd planned this. Of course he'd planned this — Igi planned everything. But the execution required a certain amount of theater, and theater required an audience willing to suspend disbelief.

  "I'm a Golem Master," he said. As if that explained everything.

  Aldric's eyebrows rose. "You're going to pull a wagon with a golem?"

  "Temporarily."

  Igi stepped outside. Placed his hands on the cobblestones — palms flat, fingers spread — and pushed mana into the ground. The stone responded. Cracked. Shifted. Rose.

  A shape formed from the cobblestones — not quickly, not gracefully, but with the inevitable force of something that was going to exist regardless of what anyone thought about it. Stone legs. A stone torso. A stone head — featureless, eyeless, a vaguely equine shape that resembled a horse the way a child's drawing resembled a portrait.

  A stone golem. Temporary. Expendable. Ugly as sin. But strong enough to pull a wagon through a city gate and down a road until it was out of sight.

  Aldric stared at the stone horse. The stone horse stared at nothing, because it didn't have eyes. "That," Aldric said carefully, "is the ugliest horse I have ever seen."

  "It's not a horse."

  "I can see that."

  Igi harnessed the stone golem to the wagon — makeshift harness, rope and leather, functional if not elegant. The golem stood motionless, waiting. Patient. Stone was always patient.

  "Thank you, Aldric. The wagon is exceptional."

  "Don't break it."

  "I'll try."

  The stone golem leaned forward. The harness tightened. The wagon creaked — once, settling into its axles — and began to move. Slowly.

  Heavily. The cobblestones cracked under the golem's stone hooves as it pulled the wagon down the street, toward the gate, toward the road, toward the world.

  People stared. Of course they stared — an old man in a grey robe, sitting on the driver's bench of a brand-new wagon, being pulled by a horse made of street cobblestones. The gate guards checked his Guild card, looked at the golem, looked at each other, and decided this was not their problem.

  Igi drove through the gate. Down the road. Past the last houses. Past the last farms. Into the open countryside where the road stretched between fields and forests and the only witnesses were crows.

  He stopped.

  The stone golem crumbled. The mana that held it together released, and the shape collapsed — not into cobblestones, because those were back in Aldenheim. Into dust. Into nothing. A temporary golem returning to temporary.

  Igi reached into his inventory and pulled out a changeling. The liquid metal poured onto the ground, shimmered, and reshaped. In five seconds, where the stone golem had stood, a horse stood. A real horse — or something indistinguishable from one. Chestnut coat. Dark mane. Muscles that moved under skin with the fluid precision of living metal pretending to be alive. The changeling-horse shook its mane, stamped one hoof, and turned its head toward Igi with amber eyes that were a fraction too intelligent.

  Igi harnessed it to the wagon. The changeling accepted the harness the way it accepted everything — without complaint, without enthusiasm, with the mechanical obedience of a thing that existed to serve.

  "Better," Igi said.

  The changeling-horse snorted. Whether this was agreement or the golem's approximation of horse behavior, Igi neither knew nor cared.

  He climbed onto the bench. Took the reins. Looked at the road ahead — long, straight, disappearing into a horizon that held everything and promised nothing.

  "Walk," he said.

  The wagon moved. The road began.

  THE ROAD

  Months passed.

  Not quickly — months never passed quickly on the road. They accumulated, the way dust accumulates on a shelf. One day at a time. One village at a time. One dungeon, one quest, one bowl of soup at a time.

  Igi settled into a rhythm that suited him like a second skin. The owl flew ahead. Always ahead — scouting the road, the forest, the terrain. Finding things. Monsters, mostly — the wilderness between cities was full of them. Wolves. Bears. The occasional troll. Goblin camps that appeared overnight and vanished when the residents were killed. The owl found them, reported their location and numbers through the golem link, and Igi made decisions.

  Small threats he ignored. Medium threats he sent the changelings after — the two Fenix changelings had been recalled for road duty, replaced in the capital by a third that continued the passive leveling work. The changelings fought. Killed. Earned experience that flowed back to Igi through the system like water through pipes. Passive leveling. The army did the work. The master reaped the rewards.

  In every village — and there were many, the Q world was vast — Igi stopped.

  He cooked.

  Not in the wagon — outside it. A portable setup: stove, table, pots. The wagon's kitchen was for travel. But when he stopped, when he parked the wagon at the edge of a village and set up his station, the cooking was for others. Stews, roasts, healing soups, fortified bread. Food that tasted good and did good — Cooking Level 24 meant that everything he made carried minor buffs. HP regeneration. Stamina recovery. Poison resistance. Small effects, barely noticeable, but real.

  He sold it cheap. A copper per bowl. Two coppers for a loaf. Not because he needed the money — the dungeons paid well — but because selling meant talking, and talking meant listening, and listening meant learning. Who lived here. What they needed. What was broken and how badly.

  And he helped. Where he could. A farmer with a broken fence — a stone golem could lift the post back into place in minutes. A village with a well that had gone dry — Igi's alchemy skill included water purification. A child with a fever — a minor healing potion, brewed in the wagon's alchemy station, administered for free. Small things. Invisible kindnesses. The same pattern as Fenix. As Crosshaven. As every city he'd ever passed through.

  Quests he completed as they came. The Adventurers' Guild had branches in every major town — kill ten wolves, clear a bandit camp, escort a merchant to the next city. Standard work. Standard pay. Each one another notch on the experience bar, another step toward the number that kept climbing.

  Dungeons he sought out deliberately. The owl found them — entrances hidden in hillsides, beneath ruins, inside caves that the locals avoided. Some were known. Some weren't. Igi cleared them methodically — golems first, always golems first, then himself if the floor was safe. Loot went to the inventory. Mana cores went to the golems. Gold went to

  the hidden compartments in the wagon's walls.

  The changeling-horse pulled the wagon without tiring. The owl circled overhead without resting. The army fought without stopping.

  And Igi — sitting on the wagon bench, reins in one hand, bread in the other, watching the world scroll past like a painting that never ended — improved. Slowly. Steadily.

  The way he always had.

  THE CAP

  He hit it on a Tuesday. Because of course he did.

  [SYSTEM NOTIFICATION]

  Stat investment limit reached. Intelligence: CAPPED Wisdom: CAPPED Stamina: CAPPED Igi stared at the notification in the darkness of the wagon. Outside, the forest hummed with night sounds — crickets, wind, the distant howl of something that the changeling-horse was pretending not to hear.

  Capped. He couldn't invest more points into his primary stats. Intelligence, Wisdom, Stamina — the three pillars of a mage-type build, the stats he'd been pouring points into for years — had hit a ceiling. The ceiling wasn't fixed. It was calculated — the average of the top one hundred players in the region. And Igi had reached it.

  He opened a channel to the gods. Text only. Cheapest option.

  "Why can't I invest further into stats?"

  The answer came in seconds. Gods were efficient, if nothing else.

  "The stat cap exists to maintain balance. No single player may exceed level average of the top 100.level is calculate form your stats. This

  prevents runaway scaling and ensures that power remains distributed. The cap adjusts as the top 100 change — if they grow stronger, your cap rises. If they stagnate, so does yours."

  "So I'm limited by other people's strength."

  "You are limited by the system's definition of fairness. There are other paths to power. Stats are not the only investment."

  The god disconnected. Igi closed the window and lay in the dark, staring at the ceiling of his wagon, thinking.

  Other paths. Other investments. The god was right — and the god was always right, because gods didn't have opinions, they had mechanics. Stats were one axis of growth. Talents were another. Equipment was a third. And Igi — a golem maker, an alchemist, a cook — had more axes than most. He opened his talent tree. The branching map of abilities, skills, and possibilities that defined what he could do in the Q world. Some branches were deep — Golem Mastery, the trunk of his build, thick with invested points. Others were shallow — Arcane tree, Space Magic, Mind Tree, Nature, Cooking, Alchemy. And some — many — were unexplored. Locked. Visible but inaccessible, waiting for the points that would open them.

  He had points. The passive leveling, the dungeon runs, the quests and kills and months of steady growth had accumulated a reserve of unspent points that sat in his system like money in a vault.

  Time to spend them.

  INVESTMENT

  First — inventory expansion. The system's default inventory was generous but finite. Igi's had been full for weeks — weapons, armor,

  materials, mana cores, alchemical ingredients, cooking supplies, golem parts. He was carrying the workshop of a man who built armies, and the workshop had outgrown its shelves.

  He invested. Points into the inventory talent — an obscure, often-ignored branch that most players never touched because most players didn't carry stone golems in their pockets. The inventory doubled. Then doubled again. Room to breathe. Room to hoard.

  Second — golem armor. Not a talent — a project. The golems were strong. The golems were numerous. But the golems were naked. Stone skin against steel weapons. Metal bodies against enchanted blades. Against low-level enemies, it didn't matter. Against anything above Level 30 — it mattered enormously. Igi began collecting. In every city, every market, every dungeon — he bought, looted, and salvaged plate armor. Full sets. Breastplates, greaves, gauntlets, helmets. Heavy, expensive, the kind of equipment that warriors wore and golem makers repurposed. He bought weapons too — swords, maces, shields. Not for himself. For stone hands that would wield them without fatigue, without fear, without the hesitation that made human warriors human.

  The inventory filled again. Even expanded, it groaned under the weight of steel. Fifty breastplates. Thirty helmets. Eighty swords of varying quality. Shields stacked like dinner plates. The contents of a small armory, compressed into system space.

  And it wasn't enough. It would never be enough. Because Igi didn't think in terms of "enough." He thought in terms of "what if" — what if he needed a hundred golems armored and armed in a single day? What if the situation demanded an army, not a squad? What if —

  He needed a base.

  THE PROBLEM

  Not a house. Not a workshop. Not a room at an inn or a corner of a city where he stored his overflow. A base. A location — permanent, hidden, defensible — where he could store everything he didn't carry and access it when he needed it.

  But where?

  Every city was under a king. Every town owed taxes to a lord. Every guild hall was subject to the rules of whatever authority controlled the region. And Igi — after Fenix, after Draxer, after years of watching the arrogant and the selfish and the killers rise to power because they wanted it badly enough — trusted none of them.

  A base in a city could be raided. A base under a guild's protection could be seized when the guild master changed. A base in any kingdom was subject to the whims of whatever prince had most recently murdered his way to the throne.

  He needed somewhere else. Somewhere outside. Somewhere no king ruled and no guild reached and no authority could touch. He needed an island.

  THE GOD

  It was late. The wagon sat in a forest clearing, three days' ride from the nearest town. The changeling-horse stood motionless in the moonlight — not sleeping, because it couldn't sleep, but performing the golem equivalent of power-saving mode. The owl was out. The robe was on. Igi sat at the fold-down table with a candle and a system window.

  He contacted the god. Not the Arbiter this time. The Cartographer — the god of maps, locations, and the geography of the Q world. More expensive than the Arbiter. More useful for this particular question.

  "I want an island."

  [GOD — THE CARTOGRAPHER]

  "Specify."

  "An island that no player has discovered. Far from all known landmasses. Large. Rough terrain — forests, mountains, cliffs. Defensible. Uninhabited by intelligent species. And — this is important — unlikely to be discovered by anyone else for a very long time."

  Silence. Gods didn't need time to think — they needed time to calculate costs.

  [GOD — THE CARTOGRAPHER]

  "Such islands exist. The Q world is larger than any player has mapped. Unexplored territories comprise approximately sixty-eight percent of the total landmass, and the oceanic regions are ninety-four percent unmapped. An island matching your specifications can be identified." "Cost?"

  A number appeared. Igi looked at it. Looked at it again. Closed his eyes. Opened them. The number hadn't changed.

  It was expensive. Very expensive. The kind of expensive that made the wagon look like pocket change and the dungeon runs look like a child's allowance.

  Chapter 16

  — ? —

  But everything in this game was possible. Everything had a price. And Igi had been saving — not for months, but for years. The Fenix changelings. The dungeon farming. The passive leveling. The copper coins robbed from robbers and the silver earned from quests. All of it — every coin, every point, every fragment of accumulated wealth — had been building toward something he hadn't known he needed until he needed it.

  This book is hosted on another platform. Read the official version and support the author's work.

  "Show me," Igi said.

  The god showed him.

  A map appeared in his system window — blue ocean, green landmass, the kind of satellite view that made the world look simple. The island was far. Not just far — absurdly far. Thousands of kilometers from the nearest continent, in a stretch of ocean that no ship had crossed and no player had mapped. It was large — bigger than he'd expected. Mountains in the center, rising sharp and snow-capped. Forests covering the lowlands — dense, dark, old-growth. Cliffs on the northern shore, dropping straight into the sea. A sheltered bay on the south side, with a natural harbor and a strip of flat land that could hold a city.

  Or a guild.

  "I'll take it," Igi said.

  He paid. The points left his account like blood leaving a wound — felt, mourned, necessary. The god logged the discovery — registered to Player Igi, coordinates locked, location unlocked for teleportation. Igi looked at the map one more time. Then closed the window and sat in the dark of his wagon, listening to the forest and the wind and the changeling-horse breathing in the moonlight.

  He had an island. His island. A place that existed on no map except his, that belonged to no king, that owed no taxes, that answered to nobody.

  Now he had to get there.

  THE BASE

  Teleportation was not comfortable over long distances. The portal opened — the same blue circle he'd used a hundred times — but the transit felt different. Longer. Heavier. The kind of travel that compressed the body and stretched the mind and left both slightly wrong on the other side.

  Igi stepped out of the portal and onto his island.

  The smell hit him first. Salt. Pine. Wet stone. A smell that was clean in a way that cities never were — the smell of a place that had never been touched by a person, never carried the weight of a footprint or a chimney or a war.

  He stood on a hillside. Below him — the forest. Dense. Green. Old. Trees that had been growing for centuries, undisturbed, reaching toward a sky that had never been interrupted by a building taller than their canopy. The trunks were massive — ten meters in circumference, some of them. The canopy was closed — a ceiling of green that turned the forest floor into permanent twilight.

  Above him — the mountains. Grey stone, snow-capped, sharp. Not gentle mountains. Aggressive mountains. The kind that dared you to climb them and laughed when you fell.

  Behind him — the sea. Stretching in every direction. Empty. Blue. Infinite. No players. No NPCs. No cities. No roads. No signs that anyone had ever stood where Igi was standing.

  Perfect.

  He spent a week. The changeling-horse became a changeling-laborer — reshaping from equine to humanoid, carrying stone and wood and the materials Igi pulled from his inventory. The owl mapped the island from above — every ridge, every valley, every cave mouth in the mountain range.

  And there were caves. Deep ones. The kind that went into the mountain and kept going — natural tunnels carved by water over millennia, wide enough for a wagon, tall enough for a golem, deep enough that sunlight was a memory by the third turn.

  Igi chose the deepest.

  The entrance was hidden — halfway up the mountain's western face, behind a waterfall that had been carving the rock since before the Q world had players. The path to it was narrow, steep, and deliberately unwelcoming. The forest below was thick enough to hide an army. The cliff above was sheer enough to discourage climbers.

  Inside the cave — Igi built.

  Stone golems first. He created them from the mountain itself — pulling rock from the walls, shaping it with mana and mastery, forming sentinels that stood in the darkness like pillars with fists. Four of them. One at the entrance. One at the first turn. Two at the chamber he'd chosen as the vault.

  Traps next. Not elaborate — Igi wasn't a trap-maker by talent. But a golem maker with a Mind tree and a changeling could improvise. Pressure plates that triggered rock falls. Narrow passages that a golem could block with its body. A false tunnel that led to a dead end and a very angry stone construct.

  And in the deepest chamber — the vault. He emptied his inventory. The armor went on stone shelves carved from the cave wall — fifty breastplates, thirty helmets, eighty swords, shields, gauntlets, greaves. Organized. Labeled. Ready for the day when Igi would need to arm an army in an hour.

  Mana cores in sealed containers. Alchemical ingredients in jars. Cooking supplies — dried, preserved, enough to feed twenty people for a month. Spare changeling metal. Tools. Materials. Everything he had collected and couldn't carry and refused to throw away.

  The vault filled. Not to capacity — the chamber was enormous, and Igi's collection, while impressive, was a fraction of what it could hold. But the foundation was there. A seed of something that could grow.

  He stood in the vault and looked at what he'd built. In the darkness — broken only by the faint glow of mana cores and the amber eyes of golem

  sentinels — the collection gleamed. Steel and stone and glass and metal. The beginnings of an armory. The beginnings of a supply depot. The beginnings of —

  Something. He didn't know what yet. A base. A refuge. A place outside the world where the world couldn't reach.

  He teleported back to the wagon. The forest clearing was the same. The candle had burned down. The changeling-horse was still in power-saving mode.

  Igi sat on the wagon bench and looked at the sky. The stars were out — bright, cold, infinite. Somewhere, far across an ocean nobody had crossed, an island sat in the dark with stone golems guarding a cave full of armor.

  His island. His vault. His secret.

  He picked up the reins. The changeling-horse stirred. The wagon creaked.

  "Walk," Igi said. And the road continued.

  Prequel — Igi: Getting Old

  MORNING

  The water golem woke before Igi

  Shower duty.

  Igi stood under the water and let it run. Over his head. Down his shoulders. Along arms that were thinner than they'd been ten years ago, across a chest that was narrower, past knees that cracked when he bent them and a spine that complained when he straightened it.

  Fifty-nine.

  He felt every year of it.

  The shower ended. The water golem retracted — pulling its remaining water back into its body, shrinking, returning to the basin. The fire golem dimmed and settled into its resting spot on the stove. Igi dried himself with a cloth, dressed, and sat at the fold-down table.

  Breakfast. Eggs from the last village — fried in butter with herbs, the Cooking skill turning a simple meal into something that carried a minor HP regeneration buff. Bread he'd baked two days ago, still soft because the drying rack's ventilation kept it from going stale. Tea brewed from leaves he'd picked himself — the Herbalism skill meant he knew which leaves were medicine and which were poison, and the difference was sometimes only one petal.

  He ate slowly. Not because the food demanded it, but because his body did. Everything was slower now. Chewing. Standing. Thinking — no, thinking was the same. The mind hadn't dulled. The system kept Intelligence sharp regardless of age. But the body — the physical, biological, stubbornly mortal body — was doing what bodies did.

  Wearing out. Igi set down his fork and looked at his hands. Lined. Spotted. The knuckles slightly swollen, the fingers not quite as quick as they'd been when he'd first shaped a changeling in a Fenix workshop half a lifetime ago.

  Fifty-nine years old. He looked it. Felt it. And for the first time in a long time — minded it.

  THE GOD SHOP

  He opened the God Shop after breakfast. Not for anything specific — just browsing. The way a man browses a market when he's not looking for anything and finds exactly what he didn't know he needed.

  The God Shop was the system's universal store. Everything was for sale — talents, items, information, services. The prices were in points. The selection was infinite. And the system had an uncanny ability to show you things you were thinking about, even when you hadn't searched for them.

  Today, it showed him the Youth Potion.

  [GOD SHOP — ITEM]

  Youth Potion (Alchemical — Divine Grade) Effect: Restores the user's physical body to age 20. Full biological reset — muscle tone, bone density, organ function, skin elasticity, hair color. Does not affect mental faculties, memories, or system stats. Cost: 100 points Note: First purchase only. Subsequent purchases increase in cost.

  Igi stared at the entry. Read it again. Read it a third time.

  One hundred points. That was — nothing. A week of dungeon farming. A month of passive changeling leveling. A rounding error in his point balance. For the ability to be twenty again — physically, completely, as if the last thirty-nine years had been a dream the body had woken up from.

  He bought it.

  The potion materialized in his inventory — a small vial of golden liquid that caught light even in the system's dimensionless storage space. Warm. Alive. Radiating the faint, sweet scent of something that promised everything.

  Igi looked at the vial. Looked at his hands. Looked at the vial again.

  Not yet.

  He was fifty-nine. Not sixty-five. Not seventy. Fifty-nine. The body was slower, stiffer, less cooperative — but it worked. The healing golem kept the worst at bay. Health potions handled the rest. He wasn't dying. He

  was aging. And aging, while annoying, was not yet an emergency.

  He'd use it at sixty-five. Maybe seventy. When the body stopped cooperating and started refusing. When the knees went from complaining to quitting. When —

  He put the vial away. Deep in the inventory. Behind the mana cores and the spare armor and the things he kept for "someday."

  Someday.

  Then — because Igi was Igi, and Igi never looked at one option when three existed — he checked the price of a second Youth Potion.

  [GOD SHOP — ITEM]

  Youth Potion (Alchemical — Divine Grade) Cost: 10,000 points Note: Price increases exponentially with each purchase. Igi closed the window. Opened it. The number was still there. Ten thousand points. One hundred times the first one. And the third would be — what? A million? Ten million? The system's way of saying: you get one gift. After that, you pay real prices.

  His Alchemy was high enough to brew it himself — in theory. The recipe existed somewhere. In a library, in a dungeon, in the inventory of an alchemist who had found it and was charging a fortune for copies. The ingredients would be rare. Obscure. The kind of materials that grew in places where things died and the kind of places where going to collect them might kill you.

  He'd look for the recipe. Eventually. Another "someday" to add to the list.

  But the question that the Youth Potion raised was larger than one vial.

  IMMORTALITY

  How do you stop dying?

  Igi sat at the fold-down table, breakfast cleared, tea cooling, and thought about death. Not philosophically — practically. The way an engineer thinks about structural failure. What were the options? What were the costs? What were the weaknesses?

  The Q world offered three paths to immortality. He knew them all — had studied them in libraries, asked gods about them, read accounts from players who had walked the paths and either succeeded or failed.

  Vampirism.

  The classic. A bite, a transformation, and suddenly you were ageless — frozen at whatever physical age you'd been when the fangs went in. Regeneration that bordered on absurd. Strength and speed amplified. Senses sharpened to predatory levels. And the cost. Blood dependency — you needed it, regularly, the way a normal person needed food. Without it, the body weakened, the mind frayed, the hunger became a thing with teeth and claws that lived inside your chest. Sun weakness — not the dramatic bursting-into-flames of campfire stories, but a real, system-enforced debuff. Daylight halved your stats. Prolonged exposure drained HP. A vampire who stayed outside at noon was a vampire who died at one.

  No. Igi lived in the sun. Cooked in the sun. Traveled roads that had no shade for miles. Blood dependency meant relying on something outside himself, and relying on things outside himself was what had gotten him into trouble in Fenix.

  Vampirism was off the table.

  Lich.

  The word carried weight. In the Q world, a Lich was not a monster — or not just a monster. It was a choice. A transformation. A player who had separated their soul from their body and stored it in a phylactery — an

  object, hidden, protected, that held the essence of who they were. The body could be destroyed. Repeatedly. It didn't matter. As long as the phylactery survived, the Lich reformed. Rebuilt. Returned.

  Ageless. Unkillable — in practice, if not in theory. Free from the biological clock that was currently making Igi's knees creak.

  The cost was different. A Lich lost sensation. Not immediately — not all at once — but gradually. Touch faded. Taste dimmed. The warmth of sunlight, the cold of snow, the pleasure of a meal cooked well — all of it retreated, year by year, until the Lich existed in a body that was more vessel than home. You stopped feeling the world. You stopped being part of it. You became an observer — powerful, immortal, and utterly, irrevocably alone.

  Igi looked at his breakfast plate. At the remnants of eggs and butter and herbs. At the tea, still warm, still fragrant. He wasn't ready to give that up. Not yet. But the Lich path had something the others didn't — flexibility. You didn't become a Lich overnight. It was a process — years of preparation, study, alchemical work. The Necromancy talent tree was the foundation. The phylactery was the goal. And between the two — a long road of research that Igi could walk at his own pace.

  He'd look into it. Books. Libraries. Alchemists who specialized in the boundary between life and death. Not to commit. Just to understand. Just to have the option.

  He added Necromancy to his talent tree. The points left his balance — not many, just enough to unlock the first tier. A door opened. What lay behind it could wait.

  Dungeon Master.

  The third path. Not immortality in the traditional sense — but a Dungeon Master was bound to their dungeon, and the dungeon sustained them. As long as the dungeon existed, the Master didn't age. Didn't hunger.

  Didn't weaken. The dungeon's mana fed the Master's body the way blood fed a vampire — constantly, automatically, without cost.

  But the restriction was severe. A Dungeon Master couldn't leave. The dungeon was a cage — comfortable, powerful, but a cage. Movement restricted. Freedom gone. The world reduced to a set of floors and corridors and monsters that you controlled but never escaped.

  That was not Igi. Igi was the road. The wagon. The next village and the next dungeon and the next orphanage. Binding himself to a location — even a location he controlled — was the opposite of everything he'd built.

  Dungeon Master was off the table.

  So. The Youth Potion — saved for later. Vampirism — no. Lich — maybe, worth studying. Dungeon Master — no. The recipe for alchemical youth — find it, learn it, brew it. And in the meantime — healing golems and potions would keep the body going.

  Not forever. But long enough.

  SURVIVAL GEAR

  Igi spent the rest of the morning in the God Shop. Not browsing this time. Shopping. Deliberately, methodically, with the focus of a man who had looked mortality in the face over breakfast and decided to stack the odds.

  Life-saving items. The God Shop sold them — rare, expensive, and designed for exactly the moment when everything went wrong and you needed one more second to survive.

  [GOD SHOP — PURCHASED]

  Amulet of Last Breath Effect: When HP reaches 0, automatically restores 50% HP. One-time use. Destroys after activation. Cost: 850 points

  [GOD SHOP — PURCHASED]

  Ring of Emergency Barrier Effect: When struck by a lethal blow, generates a protective barrier lasting 3 seconds. One-time use. Destroys after activation. Cost: 600 points Quantity: 2

  [GOD SHOP — PURCHASED]

  Scroll of Town Portal (Emergency) Effect: Instantly teleports user to the nearest registered safe location. Activates automatically when HP drops below 10%. One-time use. Cost: 400 points Quantity: 2

  Every item was one-time use. That was the balance — the system's way of preventing players from becoming unkillable. You could buy insurance, but the insurance burned when it triggered. And the next one cost more. Significantly more. The Amulet of Last Breath had cost 850 points. The second one — if he ever needed it — would cost 4,000. The third, 20,000. Exponential scaling. The system tolerated survival. It did not tolerate invincibility. Igi equipped the amulet around his neck — beneath the robe, against his skin, where the changeling-robe's liquid metal held it in place. The rings went on his fingers — left hand, third and fourth. The scrolls went into the inventory's emergency slot — a special compartment that the system could access automatically, without Igi needing to open a window or think a command.

  He looked at his point balance. Considerably lighter than it had been this morning. But the weight around his neck and on his fingers felt like — not safety. Igi didn't believe in safety. But something adjacent to it. Preparation. Readiness. The knowledge that one mistake wouldn't end everything.

  TALENT TREES

  The remaining points went into breadth.

  Igi's build had always been deep — Golem Mastery as the trunk, everything else as branches. But the stat cap had taught him something: depth had limits. Width didn't. The more talent trees he opened, the more options he had. The more options he had, the more flexible his golems became. And flexible golems were the difference between an army that could handle one situation and an army that could handle any situation.

  He opened his full talent tree and began investing.

  [IGI — CHARACTER SHEET]

  STATS (all capped — regional top 100 average): Intelligence: ■■■■■■■■■■■ CAP Wisdom: ■■■■■■■■■■■ CAP Stamina: ■■■■■■■■■■■ CAP

  PROFESSION TALENT TREES: ? Cooking — Level 24 ? Alchemy — Level 22 ? Herbalism — Level 18 ? Runecrafting — Level 8 (new)

  COMBAT TALENT TREES: ? Golem Mastery — Level 32 (primary) Abilities: Golem Strength Enhancement, Golem Number Increase, Advanced AI, Changeling Creation, Talent Infusion, Armor Fitting ? Arcane — Level 12 Abilities: Mana Pool, Mana Sight, Mana Manipulation, Telekinesis ? Space Magic — Level 14 Abilities: Teleportation, Inventory Expansion, Golem Inventory (grants personal inventory to permanent golems) ? Nature — Level 10 Abilities: Healing Golem, Regeneration Aura, Herbalism Synergy ? Mind — Level 16 Abilities: Mind Transfer, Sleep, Mental Resistance, Remote Golem Control ? Fire — Level 8 Abilities: Fire Golem, Heat Resistance, Fire Breath (golem talent) ? Water — Level 8 Abilities: Water Golem,Ice golem, Purification, Water Shield (golem talent) ? Wind — Level 6 Abilities: Wind Golem,Lightning golem ability, Flight (golem talent), Air Current ? Earth — Level 10 Abilities: Stone Golem,Lava golem,

  Earthquake, Fortification ? Shadow — Level 4 (new) Abilities: Shadow Step, Shadow Control ? Necromancy — Level 1 (new — Lich research) Abilities: Undead Sense (only first tier unlocked)

  The combat trees weren't for Igi. They were for his golems. Every tree he unlocked gave him new options for golem creation — fire golems from the Fire tree, water golems from the Water tree, stone constructs from Earth, healing from Nature. The more trees he invested in, the more varied and specialized his army became.

  But some abilities were for Igi directly. Arcane gave him Mana Sight — the ability to see mana flows, enchantments, and magical signatures that were invisible to the naked eye. Telekinesis let him move objects without touching them — useful for a man who built golems and needed three hands but only had two. Space Magic's Inventory Expansion had been essential — without it, he couldn't carry an armory. And Shadow Step — even at Level 4 — allowed short-range movement through shadows. Not far. Not fast. But enough to disappear from a bad situation and reappear two meters behind it. Runecrafting was new — a profession tree that allowed him to inscribe runes onto objects. Including golem armor. Including weapons. Including the changeling metal itself. The potential was enormous. The skill was at Level 8. He had a long way to go.

  And Necromancy — Level 1. The first step on the Lich path. A door opened. Not walked through. Just — open. Waiting.

  GOLEM ROSTER

Recommended Popular Novels