home

search

Chapter 40: Brink of Collapse

  When the gong sounded again, Shae’s pained eyes filled with dread. For not only did the sound signify the beginning of Turn Six, it signified her death.

  Turn 6

  Vigor Stones 6/6

  03:00

  Begin

  Draw?

  Only one proc of poison, enhanced by the Desecrate X debuff, would be more than enough to bring her Health Points to zero. Desecrate X procced seven times. Walt didn’t know what the word was that denoted the next level above overkill, but this was worse than overkill. It was death by damage over time, and it turned out death for Shae didn’t require a lot time.

  The green cloud of noxious poison mushroomed again, but this time it consumed her. It flared from a sickly green to a bright neon that Walt had to turn away from. Staring directly at it hurt his eyes.

  The screams coming from inside the cloud were horrendous. They curdled the blood. The wail no longer sounded human, but had somehow devolved into a more primal expression. It was an elemental song of pure pain. It was the sound of dreams dying, the outrage that came with the realization that its crier had done fucked up.

  Walt dared to look at the cloud sideways, to protect his eyes. He could see Shae’s form within, lesions devouring her skin and dissolving it away until she was just one giant and festering exposed wound. Her hair, her blonde ringlets, dissolved in the exposure to the gaseous poison, the red glow of Desecrate X’s effects seeping from her decaying body. She rotted to death in real time.

  A wind came out of the Great Smokies and passed over the ridge then. The green cloud scattered into the wind. When it was gone, only Shae’s card gauntlet and Chronico device remained.

  A pig came out of the brush and snorted, sniffing at the gauntlet. It farted. Then with a poof it disappeared.

  Congratulations!

  You are the Duel Winner!

  Walt leaned back against the boulder closest to him and exhaled. He put his head in his hands and closed his eyes. Although he felt the effects of the pain from the Soultap disappearing, a sign of the healing that came with the end of a duel, the exhaustion and weariness from running down the ridge and the general wear and tear that came from simply surviving had finally caught up to him.

  He forced his eyes back open lest he fall asleep there on the ridge near the body of a Psycho Duelist. Probably not a good idea, especially since she had seemed to be working with others. If that was the case, then someone certainly would eventually notice her absence and come looking for her.

  So he pushed himself back his feet, grunting. He looked around the lonely mountain top and wondered what his life had become. A flood of notifications chimed, scrolling before his eyes.

  [Congratulations!]

  [Fourth Slaystone Duel Victory Achievement Unlocked!]

  [Defeated First Thaumaturgist Achievement Unlocked!]

  [Made An Enemy Out Of Scrollkeep The Immortal Achievement Unlocked!]

  [Groped by Mage Hand Achievement Unlocked!]

  [Oink! Achievement Unlocked]

  [Managed To Deny the Reflective Arcano From Snowballing Achievement Unlocked!]

  [You Braved The Heat Wave Achievement Unlocked!]

  [Arcane Strike? More Like Arcane Miss amirite? Achievement Unlocked!]

  [You Felt The Rage Of What It’s Like To See Your Own Minion Transmogrified Achievement Unlocked!]

  [Delivered 82 Points Of Damage To Enemy Hero Achievement Unlocked!]

  [Stacked So Much Poison On Enemy Hero They Dissolved Achievement Unlocked!]

  [Matriarchal Mayhem, or Blood Imp Mother Devastation Achievement Unlocked!]

  [Played a Ten Vigor Stone Card On Turn 5 Achievement Unlocked!]

  Walt felt no amusement when scanning the achievements this time. He was too tired, too battered. When he walked now, it came with a limp. He desperately needed to rest and recharge.

  [You have been rewarded Psycho Points!]

  [You have won opponent’s Card Deck!]

  Duelist: Walter Frank Harmon

  Psycho Points: 8

  Psycho Points to Qualify for Next Phase: 8/12

  Record 4-0-0

  He thought this was all good and well, but he just wanted to sleep.

  This story is posted elsewhere by the author. Help them out by reading the authentic version.

  Slaynami Gauntlet link established to fallen opponent’s gauntlet…

  Accept connection Y/N?

  He accepted the connection. A panel on the Thaumaturge gauntlet opened.

  Claim Shae Jordan’s deck of cards Y/N?

  Yes.

  Shae’s deck emerged out of her gauntlet, a glowing multi-colored rectangle. Tendrils of arcane energy crackled around it. It flew into the open slot on Walt’s gauntlet.

  Examine new cards?

  No. Too tired.

  Battleboard Barrier Closing…

  The blue grid which encased the mountain and part of the surrounding environs powered down, disappearing.

  No longer a Battleboard Zone…

  Walt scooped up Shae’s gauntlet and her Chronico device. He noticed it was still on, streaming. At his appearance, her Chat went into overdrive. He caught some of the scrolling text.

  thehandmaiden: i can’t believe she’s gone. literally sick right now

  usernameoverrated: she’d still be alive if she listened to us!

  slapmenow: this dude’s deck is more OP than NoSkill’s!

  rabelaiswaswrong: already taking bets on Walt vs. The Silver Tongue, it’s gonna be sick!

  He cut the stream off.

  #

  The Boots of Nemora carried an exhausted Walt Harmon down Cumberland mountain. The sky was beginning to turn purple as the sun approached the horizon, bringing it with the dawn.

  He was fighting exhaustion, trying not to pass out. He already nodded off once. He had awoken just in time to avoid crashing into a tree. He had jolted up and bobbed back up into the air, narrowly avoiding the collision.

  He had been awake for nearly twenty-four hours. Twenty-four hours that had completely upturned and changed life as he knew it. Twenty-four hours ago he was just a delivery driver trying to ignore his past. But then the invasion happened and with it came magic, monsters and mayhem. And it was all real. It was enough of a paradigm shift to break any normal person’s mind.

  Not only that, but Walt had killed several people. Not that he had much of a choice with the four Psycho Slingers. Those he could chalk up to self defense. It was the mercy killing of the teen that bothered him the most. He could justify it. The boy was already dead, Walt was just saving him from the slow horrible death of being eaten alive by zombies. That moment felt like it was ages ago, but it had only been a day.

  It wasn’t the killing itself that bothered Walt. It was how easy it seemed to come to him. He had never once considered taking the life of another human being. But now his world was changing. It was kill or be killed. The tournament rules had become his life rules in the span of a day. Killing was required to stay alive. Winning was required to stay alive.

  Even though I’m winning, why does it feel like I’m losing?

  When Walt’s boots touched the cabin’s back deck that was overlooking the lake, he was already losing consciousness. He collapsed onto the floor and passed out underneath the starlight of a Tennessee night sky. His sleep brought dreams of cards and minions, destruction and dust, blood and death.

  #

  When a door opened and footsteps shuffled onto the wooden deck, the orange rays of the sun had already crept into the sky.

  #

  Walt drifted in and out of consciousness. He had managed to awaken long enough to see a new system notification.

  Congratulations, you’ve survived the first day!

  [Day One Survivor Achievement Unlocked!]

  He couldn’t tell if it was real or just part of his fever dreams. Before he could tell what was what, exhaustion claimed him again, pulling him back into the embrace of slumber.

  #

  When Walt opened his eyes, he discovered he was lying in a bed inside of the cabin. His head pounded, his throat was dry and he was covered in a sweat soaking through the sheets. He cleared his throat and a figure who had nodded off in the chair in the corner came to.

  Iris Harmon’s brown eyes widened and she came out of the chair to Walt’s side, grabbing his hand. “Janice! Janice! He’s awake!”

  Walt’s mother was crying. It seemed to be a mixture of relief and joy. She touched the white streak in Walt’s hair. He remembered then that he must look so different to her. Slaynami had turned him into a Voidlock. His eyes were different and his veins, visible through his skin, were purple. And there was a magical, high-tech gauntlet encasing one of his arms. But, it didn’t seem to bother her.

  Iris Harmon was a slight woman in her fifties. She had been a musician, primarily a fiddle player in the Grand Ole Opry, who also had done a lot of recording work for the record companies in Nashville. She had brown hair, warm eyes and exuded affection.

  “My boy, my son,” she said, clasping his hands. “I had a dream that you had been flying. Ever since you were a baby, I always thought of you as my angel.” She backed away then, letting go of Walt’s hand. Her eyes grew distant and her face went slack, pulled into stray thoughts. She began mumbling.

  Walt sat up, his face sober. She was prone to these moments. She couldn’t help it. For a moment though, he thought his mother had returned to normal. Like she was before the accident.

  The door flew open and his sister Janice entered the room and stopped in her tracks, her eyes wide. When she spoke, her voice was quiet, “I thought you were going to die.”

  #

  Janice had cooked him some scrambled eggs with biscuits and gravy. There was also fresh fruit. Walt guzzled water as Rick, his brother-in-law, set him a French press full of fresh coffee and a mug on the table. “Glad you made it, bud.”

  Walt nodded and Rick left, giving him and Janice some space. But not before glancing at the gauntlet on Walt’s arm.

  Janice was in her late twenties, several years older than Walt. But she was a diminutive firecracker of a woman, always outspoken and extroverted. A Southern spitfire, as their dad would say. Like their mother, she was a musician. But of the singing variety. She was a fixture in the recording scene community, lending her vocals to all sorts of bands and projects.

  “She hasn’t left your side since I found you on the deck,” Janice said. “I’ve been trying to get to eat something, but she refused. Said she’d only eat something once you woke up.”

  “She’s stubborn,” Walt said.

  “Where do you think we get it from? But I haven’t seen her this lucid in a while. I think your arrival kind of jolted her back to her normal self. You know, before the memory problems.”

  “I must remind her of dad.”

  Janice nodded, growing quiet. Their father had passed when Walt was twelve. He had run his own accounting firm and he had been the one who had introduced Walt and his sister to card games. He had always carried a deck of traditional cards on him, usually in the front pocket of his checkered button-up shirts or in an inner coat on a jacket.

  Before Walt got hooked on Nintendo, PC gaming and eventually Mythic, he and Janice would play stuff like Speedor Egyptian Rat Screw with his father, who would usually bring out the deck at the kitchen table while they waited on dinner. It was a common activity on family vacations at the cabin to play Gin Rummy and even Poker.

  Walt’s father was also something of a gambler and card shark. He had funded his way through Vanderbilt by playing poker online. Some of Walt’s favorite memories of his dad is when he would regale them with stories about how during the summers, he and his friends would go on road trips to hit up casinos in the Southeast.

  Sometimes, when the dealers became suspicious of him at the Blackjack table because he kept winning, they would be escorted out of the casinos by security or have to run out of there because he thought he was being trailed by mafia goons who were angry Walt’s dad was somehow counting the cards. Walt could never tell if he was embellishing or not, but either way, they were still fun anecdotes that captivated him as a child.

  He was the one who taught Walt how to count cards and how to determine odds. It was a skill he found he could apply TCG’s, especially Mythic. If it wasn’t for his father, Walt may have never got good enough at card games to give him the extra edge. The extra edge that was allowing him to survive now.

  Walt’s father passed away when a drunk driver hit him going the wrong way on Habersham Road. Walt’s mom was in the car with him. They had been driving home that December night after his accounting firm’s Christmas party. She was the only survivor, but the toll had been paid. She had suffered a traumatic brain injury, the repercussions which they were still dealing with today.

  The family had never been the same since.

  Armor to the glossary.

  Thanks for reading! If you're liking the story, remember to leave a rating, a fave or a review! It keeps the duelists happy!

  Glossary

  A WORD ON COMBAT:

  *Author Note: Please keep in mind, this story is a rough draft. Also, I’m an author first and game designer of a fictional game second. I will work hard to keep the mechanics and stats in check, especially if they are immersion-breaking. But ultimately, the mechanics and card game rules work to serve the story first.

  Armor: A form of secondary Health available through certain cards and Hero Abilities. Damage taken will always be deducted from Armor before Health Points, except in the case of certain spells, objects, minions or weapons. Barring these exceptions, a character will only lose Health Points once their Armor reaches 0.

  Battleboard Arena: The three-dimensional designated zone where two Duelists duel.

  Battleboard Barrier: Three-dimensional grids of blue energy to that define the limits of the Battleboard Arena. It is impossible to pass through the grids. Trying to traverse a barrier results in death. The barriers disappear once a Duel is finished.

  Death Cry: Card effect that triggers when a minion dies.

  Health Points: A card duelist’s health. Usually starts at 100 Points. When it’s depleted, the duelist dies.

  Hellpriest: A priest of an extra-dimensional Hell ruled by the deity, Leviathan. Summon the creatures and powers of Leviathan to punish your opponent into pain and ecstasy. Hero Ability: Heal. Heal self or a minion for 10 Health Points. Cost: 1 Vigor Stone

  Hero Ability (aka Psycho Ability): A power or spell a Duelist can use that’s specific to the Duelist’s class. These increase in cost the more they are used throughout a Duel.

  Turn: A 3 minute duration split into two parts wherein Duelists can make their moves and play their cards.

  Prio: Priority. 1:30 Duration. Duelist who has Prio means they control the segment of the Turn wherein they can play their cards. They have a minute and a half to play their cards. At the end of the duration, Prio passes to their opponent, whether they play a card or not. A Duelist with Prio has the right to pass their segment of the Turn to their opponent.

  Pass: Option to pass the Turn to your opponent.

  Slaynami Corporation: The mysterious corporation from another version of Earth who owns the rights to the game Slaystone and funds and organizes tournament.

  Slaynami Card Gauntlet: A device of advanced and mysterious tech that holds all of the cards for a Duelist. Allows the Duelist to organize cards, build decks and play their cards. It’s linked to the Slaynami System Interface

  Slaynami Chronico: A recording and streaming device made from mysterious tech, provided by the Slaynami Corporation to Psycho Slingers for official Slaynami Corp streams.

  Slaynami Interface: The UI that allows an individual to interact with the Slaynami System

  Slaynami System: Slaynami Corp’s system that connects to an individual and links their mind, brain and body to the designated Slaynami OS. Enhances an individual in various ways, giving them the power of the system at just a thought.

  Vigor Stones: The resource used to play cards.

  Voidlock: A Darkened Artist who uses the power of souls to tap into unbelievable power. Hero Ability: Soultap. Trade 10 Health Points for 1 Vigor Point. Cost: 10 Health Points.

  War Whoop: Effect that’s triggered when a minion arrives on the Battleboard.

  Class Compendium

  Slaystone ? Class Compendium

  Class is the primary factor of a Duelist’s powers and abilities. Each class represents a unique role and determines a Duelist’s Hero Ability and which card sets they are able to use.

  There are ten base starting classes that may evolve into more advanced classes by using Psycho Points, Card Gauntlets and Evolver Cocoons. Information on Advanced Classes and the Ultra Slinger and Apex Slinger forms is included in the Slaynami ? Advanced Form Slinger Compendium.

  The ten base classes are:

  Bloodhound: Tough and resourceful hunters who can track any beast, man or monster through both the wilds and cities. Hero Ability: Tame Beast. Can tame a nearby animal and turn it into a dangerous minion. Cost: 1 Vigor Stone.

  Silentblade: Sneaky and agile assassins who use subterfuge and stealth to get intimate with their opponents. Hero Ability: Stealth. Can blend in with the shadows and their surroundings to disappear from sight. Cost: 1 Vigor Stone.

  Steelclad: Warriors and sell-swords who use steel and iron weaponry to control the battlefield and armor to soak up otherwise dangerous attacks. Hero Ability: Battle Frenzy. Gains 10 Armor and Enrages, doubling damage with weapons. Cost: 3 Vigor Stones.

  Voidlock: A Darkened Artist who uses the potential of souls to tap into unbelievable depths of power. Hero Ability: Soultap. Trade 10 Health Points for 1 Vigor Stone. Cost: 10 Health Points.

  Necromancer:As master of the undead, Necromancers have the power to summon an undead army to overwhelm and consume opponents. Hero Ability: Summon a Skeleton Minion. Cost: 1 Vigor Stone.

  Thaumuturgist: Practitioners and masters of the Arcane arts. They wield powerful single-target and area of effect spells to blast down their opponents and arcane trickery to manipulate their opponent’s attacks. Hero Ability: Arcane Blast. Arcane energy blasts out of the mage, dealing 10 damage to nearby opponents. Cost: 2 Vigor Stones. 2 extra Vigor Stones per accumulative use.

  Cardcleric: Wielders of the White, who use the healing powers of their benevolent Deity to administer purifications, cleanses and mending during times of conflict. Hero Ability: Battle Blaze. Healing blessing that heals self or target for 6 Health and an additional 6 Health Points the next Turn. Cost: 1 Vigor Stone.

  Hellpriest: Supplicants and clergy of Leviathan who rules over the Hell dimension. Use Leviathan’s power for both pain and pleasure. Hero Ability: Heal. Heal self or minions for 10 Health Points. Cost: 1 Vigor Stone.

  Greenmage: Protectors of Gaia and the verdant wilds, they wield the powers of nature to establish control of the battlefield. Friends of both the trees and the stones, expect both to aid them during times of need. Hero Ability: Friend of the Forest. Summon three Ygdar Ents and root your opponent for 1 Turn or until freed. Cost: 3 Vigor Stones.

  Songslinger: The Bard swordsmen of yore. They use music, poetry and theatrics as weapons. A limerick or a well-aimed verbal barb can be just as dangerous as a blade with these raucous and dramatic performers. Hero Ability: Razor Song. A musical attack that turns musical notes into either razor blades or a personal shield. Deals 10 damage. Or Blocks 10 Damage. Cost: 3 Vigor Stones.

  Card Codex - Walt's Deck for Duel 4

  WALT HARMON'S DECK, DUEL 4

  Walt Harmon, Voidlock, Psychoslinger

  22 Cards

  Soulbloom, Level Two (10 Health)

  Necro Flash Heal (1 Vigor Stone)

  Soul Armor (1 Vigor Stone)

  Blood Imp (2 Vigor Stones)

  Blood Mirror (2) (2 Vigor Stones)

  Hell Mirror (2) (2 Vigor Stones)

  Martyr of the Undead (3 Vigor Stones)

  Blood Worm Bomber, Level Two (3 Vigor Stones)

  Levitical Hellfiend (3 Vigor Stones)

  Desecrate X, Level 2 (3 Vigor Stones)

  Gnomesucker (4 Vigor Stones)

  Blood Psalmist (4 Vigor Stones)

  Boots of Nemora (4 Vigor Stones)

  Wand of Green Skulls (4 Vigor Stones)

  Replicate (5 Vigor Stones)

  7-Fingered Ghoul (7 Vigor Stones)

  Life Leech (8 Vigor Stones)

  Crucible Configuration (8 Vigor Stones)

  Salvatore’s Phylactery (8 Vigor Stones)

  Blood Imp Mother (10 Vigor Stones)

Recommended Popular Novels